For the final model my group and i decided on modelling our area in the Valve Source engine as well as having a video presentation to show the process of getting to this final stage and the work put into it. Due to certain limitations regarding our firewall (on University internet) and the tools required to both model and map in the Source Engine we had to in the end take a slight step back and use the Half life 1 engine and map creator tool called WorldCraft. Basically the older version of the Engine we wanted to use,however it would still fit the purpose. After a few mini disasters involving rendering of the map and videos which pushed up back even further this is what we ended up with. We were at a stage far further forward but unfortunaetly the machines we were using then decided to give up on us.
Below is a video of the map in the form when we presented it.
For further demonstration here is a downloadable playable version (requires Half Life 1)
UPDATE:
Video for presentation coming soon after being re-encoded.




